Dungeons and Dragons PlayBook--Wild magic zones are generally unnoticed until they make some spell or effect go awry. A character who views a wild magic zone with a detect magic spell detects the presence of magic on the first round and the existence of a wild magic zone on the second . If the character studies the area for 3 rounds, he can attempt a Spellcraft check to determine the exact borders of the affected area. Some clever wizards use existing wild magic zones to defend their towers or strongholds. With careful study, they chart the boundaries of the wild magic effect and then use this information to best advantage when fighting on their home ground against enemy spellcasters.
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